Türkçe
Bodrum Faculty of Fine Arts 0

Qualification Awarded

Digital Game Designer

Specific Admission Requirements

Students will be accepted by their AYT-SAY score. The placement will be executed by ÖSYM.

Qualification Requirements

Recognition of Prior Learning

History

The department was established in 2021.

Profile of the Programme

Program Outcomes

1-
2-
3-
4-
5-
6-
7-
8-
9-
10-
11-

Exam Regulations & Assesment & Grading

Midterm exam, final exam, homeworks and projects

Graduation Requirements

The students who complete 240 credits by taking mandatory and elective courses will be graduated.

Occupational Profiles of Graduates

Game sector Defense sector Animation and Film Studios

Access to Further Studies

Mode of Study

Programme Director

Asist Prof.Dr. Savaş Öztürk

ECTS Coordinator

Course Structure Diagram with Credits

1. Year - 1. Term
Course Unit Code Course Unit Title Course Type Theory Practice ECTS Print
DOT1001 Fundamentals of Game Design Required 3 0 3
DOT1003 Fundamentals of Programming Required 2 2 3
DOT1005 Introduction to Game Engines Required 3 0 3
DOT1007 Introduction to Design and Creative Thinking Required 3 0 4
DOT1009 Basic Design Techniques and Video Games Art Required 2 2 3
DOT1011 Master in English: Arts and Visual Culture I Required 3 0 3
MATH 1851 CALCULUS I Required 4 2 6
TDB1801 TURKISH LANGUAGE I Required 2 0 2
YDB1811 ENGLISH I Required Elective 3 0 3
YDB1813 German I Required Elective 3 0 3
YDB1815 FRENCH I Required Elective 3 0 3
       
1. Year - 2. Term
Course Unit Code Course Unit Title Course Type Theory Practice ECTS Print
DOT1002 Object Oriented Programming Required 2 2 5
DOT1004 Visual Design I Required 2 2 5
DOT1006 Games and Culture Required 3 0 4
DOT1008 Human - Computer Interaction Required 3 0 4
DOT1012 Master In English: Arts and Visual Culture II Required 3 0 3
MATH1854 Basic Linear Algebra for Engineers Required 3 0 4
TDB1802 TURKISH LANGUAGE II Required 2 0 2
YDB1812 ENGLISH II Required Elective 3 0 3
YDB1814 German II Required Elective 3 0 3
YDB1816 FRENCH II Required Elective 3 0 3
       
2. Year - 1. Term
Course Unit Code Course Unit Title Course Type Theory Practice ECTS Print
ATB2801 ATATURK'S PRINCIPLES AND REVOLUTION HISTORY I Required 2 0 2
DOT2001 Essential Maths And Physics For Games And Robotics Required 3 0 4
DOT2003 Game Development In Unity Required 2 2 5
DOT2005 Fundamentals Of 3D Modelling Required 2 2 4
DOT2007 Visual Design II Required 2 0 2
DOT2009 Algorithms And Data Structures Required 3 0 5
YDB2811 English III Required Elective 3 0 3
YDB2813 German III Required Elective 3 0 3
YDB2815 FRENCH III Required Elective 3 0 3
       
2. Year - 2. Term
Course Unit Code Course Unit Title Course Type Theory Practice ECTS Print
ATB2802 ATATURK'S PRINCIPLES AND REVOLUTION HISTORY II Required 2 0 2
DOT2002 Fundamentals Of Robotics And Games Required 3 0 3
DOT2004 Digital Design Required 3 0 3
DOT2006 Game Level Design Required 2 2 4
DOT2008 Advanced 3D Design Required 2 2 4
DOT2010 Summer Practice I (20 Days) Required 0 5 5
DOT2502 Sound Design Elective 3 0 3
DOT2504 Statistics Elective 3 0 3
YDB2812 ENGLISH IV Required Elective 3 0 3
YDB2814 German IV Required Elective 3 0 3
YDB2816 FRENCH IV Required Elective 3 0 3
       
3. Year - 1. Term
Course Unit Code Course Unit Title Course Type Theory Practice ECTS Print
DOT3001 Computer Graphics Algorithms Required 3 0 5
DOT3003 3D Printing Techniques Required 2 2 5
DOT3005 Animations For Education Required 2 1 4
DOT3501 Software Verification, Validation and Testing Elective 3 0 4
DOT3503 General Art History Elective 3 0 4
DOT3505 Entrepreneurship at Digital Game Sector Elective 3 0 4
       
3. Year - 2. Term
Course Unit Code Course Unit Title Course Type Theory Practice ECTS Print
DOT3002 Character Design Required 2 2 4
DOT3004 Serious Game With Motion Sensing İnput Devices Required 3 0 4
DOT3006 Virtual And Augmented Reality Required 3 0 4
DOT3008 Game And Robotics Studio Required 2 2 5
DOT3010 Summer Practice (20 days) Required 0 5 5
DOT3502 Games And Cinema Elective 3 0 4
DOT3504 Game And Law Elective 3 0 4
DOT3506 Contemporary Art Elective 3 0 4
       
4. Year - 1. Term
Course Unit Code Course Unit Title Course Type Theory Practice ECTS Print
DOT4001 Senior Design Project I Required 2 0 5
DOT4003 AI In Games And Robotics Required 3 0 5
DOT4005 Game Analitics Required 3 0 5
DOT4501 Advanced Ray Tracing Elective 3 0 5
DOT4503 Modelling And Simulation Elective 3 0 5
DOT4505 Advanced Computer Graphics Elective 3 0 5
       
4. Year - 2. Term
Course Unit Code Course Unit Title Course Type Theory Practice ECTS Print
DOT4006 Senior Design Project II Required 2 0 5
DOT4502 Advanced Character Design Elective 3 0 5
DOT4504 Reinforcement Learning Elective 3 0 5
DOT4506 Physically Based Simulations Systems Elective 3 0 5
DOT4508 Multiagent Systems Elective 3 0 5
DOT4510 Games and Psychology Elective 3 0 5
       
 

Evaluation Questionnaires

Course & Program Outcomes Matrix

0 - Etkisi Yok, 1 - En Düşük, 2 - Düşük, 3 - Orta, 4 - Yüksek, 5 - En Yüksek

1. Year - 1. Term
Ders AdıPy1Py2Py3Py4Py5Py6Py7Py8Py9Py10Py11
Fundamentals of Game Design     5 555 
Fundamentals of Programming553        
Introduction to Game Engines5 3  35    
Introduction to Design and Creative Thinking    3  555 
Basic Design Techniques and Video Games Art     35555 
Master in English: Arts and Visual Culture I    2 2 44 
CALCULUS I           
TURKISH LANGUAGE I           
ENGLISH I           
German I           
FRENCH I           
            
1. Year - 2. Term
Ders AdıPy1Py2Py3Py4Py5Py6Py7Py8Py9Py10Py11
Object Oriented Programming553        
Visual Design I       453 
Games and Culture    3      
Human - Computer Interaction444   5    
Master In English: Arts and Visual Culture II    2 2 44 
Basic Linear Algebra for Engineers           
TURKISH LANGUAGE II           
ENGLISH II           
German II           
FRENCH II           
            
2. Year - 1. Term
Ders AdıPy1Py2Py3Py4Py5Py6Py7Py8Py9Py10Py11
ATATURK'S PRINCIPLES AND REVOLUTION HISTORY I           
Essential Maths And Physics For Games And Robotics31         
Game Development In Unity535553     
Fundamentals Of 3D Modelling       44  
Visual Design II       453 
Algorithms And Data Structures553        
English III           
German III           
FRENCH III           
            
2. Year - 2. Term
Ders AdıPy1Py2Py3Py4Py5Py6Py7Py8Py9Py10Py11
ATATURK'S PRINCIPLES AND REVOLUTION HISTORY II           
Fundamentals Of Robotics And Games4244 3     
Digital Design  3        
Game Level Design     3 443 
Advanced 3D Design        4  
Summer Practice I (20 Days)           
Sound Design        44 
Statistics4          
ENGLISH IV           
German IV           
FRENCH IV           
            
3. Year - 1. Term
Ders AdıPy1Py2Py3Py4Py5Py6Py7Py8Py9Py10Py11
Computer Graphics Algorithms54  2     3
3D Printing Techniques   5    44 
Animations For Education           
Software Verification, Validation and Testing           
General Art History            
Entrepreneurship at Digital Game Sector           
            
3. Year - 2. Term
Ders AdıPy1Py2Py3Py4Py5Py6Py7Py8Py9Py10Py11
Character Design            
Serious Game With Motion Sensing İnput Devices           
Virtual And Augmented Reality           
Game And Robotics Studio           
Summer Practice (20 days)           
Games And Cinema           
Game And Law           
Contemporary Art           
            
4. Year - 1. Term
Ders AdıPy1Py2Py3Py4Py5Py6Py7Py8Py9Py10Py11
Senior Design Project I           
AI In Games And Robotics           
Game Analitics           
Advanced Ray Tracing           
Modelling And Simulation           
Advanced Computer Graphics           
            
4. Year - 2. Term
Ders AdıPy1Py2Py3Py4Py5Py6Py7Py8Py9Py10Py11
Senior Design Project II           
Advanced Character Design           
Reinforcement Learning           
Physically Based Simulations Systems           
Multiagent Systems           
Games and Psychology           
            
 

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